BUSINESS & Technology EDUCATOR

3D MODELING AND ANIMATION

BLENDER AND MAYA

COURSE DESCRIPTION
The 3D modeling and animation course develops existing digital media literacy that increases student knowledge of digital media careers with a focus toward 3D modeling, animation or game design. Students will be working in Blender and Maya, and are encouraged to download both software programs for free from Blender.org and Autodesk.com. Students will extend their knowledge of 3D modeling before designing a 3D animation or game project that will be presented at the Connecticut Student Innovation Exhibition.


GOALS

Upon completion of the course, students will be able to:
1. Formulate and deliver an elevator pitch.
2. Recognize the polygons in everyday objects.
3. Identify and discuss how light interacts with an object.
4. Recognize how the elements affect the behavior of cloth and simulate it.
5. Identify the design and development process for animation.
​6. Create a company name, mission statement, positions and job descriptions.

REQUIREMENTS
​Students need to come prepared each day with the following supplies:
Notebook/paper
USB flash drive (32GB min)
Pens/Pencils 
​Home Internet Connectivity (recommended)

STUDENT EXPECTATIONS
​Students are required to participate in all class activities and assignments. Students are expected to be prompt, prepared for class, and respectful of classmates and staff. Students are expected to follow the rules of the “digital classroom” and utilize school technology with care and respect. Students are required to bring their USB flash drives, any available personal technology, and writing utensils to class each day.

METHODOLOGY
Students will participate in a variety of meaningful learning experiences designed to provide a technological foundation that will allow them meet and exceed the desired learning outcomes. Instruction will vary between teacher centered lessons and group discussions; large and small group work, videos, and research projects/paper will also be used to meet learning objectives. 

EVALUATION AND GRADING POLICY
​Student progress and comprehension will be assessed through a variety of methods,including group and individual projects, presentations, reading comprehension checks, written assignments, classwork and online assignments. Grading will be conducted on a total point system with the following approximate percentage breakdown per quarter: 25% Classwork Assignments, 25% Homework (blogs, forums, surveys, research, etc.), 40% Individual and Group Projects, 10% Class Participation. This formula encompasses 90% of the total grade, and the midterm and final examination will count for 10% of the total grade.